Spruce Deforestation
Spruce Deforestation is a FPS game in which you serve the totalitarian government to stop an ancient tradition called "X-mas".
You can find the source code in the GitHub repository. Models are available in OpenGameArt.
Hints:
- Moving sideways relative to the enemy's facing direction will make them less accurate.
- You need to press ESC two times if you want to pause the game in browser.
- If you die, you will have a chance to restart the level with easier difficulty. In particular, you max health will be increased.
Made for libGDX Jam 23.
Status | Released |
Platforms | HTML5, Windows, macOS, Linux |
Author | necrashter |
Genre | Shooter |
Tags | 3D, Christmas, Dystopian, First-Person, FPS, libGDX, Singleplayer |
Comments
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Really good job! : 0
Making 3d games is no joke
Thanks for playing!
Interesting :). AI is good, graphics are great. On my touch pad looking around is very fast, i need to get used to it. But overall cool game.
I will update the game with sensitivity option when I have time. Thank you for constructive feedback!
Very nice, controls are OK, you have accomplished soo much with so little time. I want to try 3d as well, in the near future. I couldn't muster hacking away until I get a gun, because I have ADHD and my attention span requires some reaaal action for me to get into it...
But very nice, cool that this can be accomplished using little old libGDX!
Thanks for the feedback! I have intentions to release the source code with a free license so that people can use this as a FPS template. The code is really hacky though. Let me know if you are interested.
Awesome Job! Once you get the pistol the game really picks up. And plowing through the 10 waves was really fun. For sure, this was a great entry.
Thank you for the review!
Awesome
Thanks!
Hey, fun game and good sound track.
I know you also have used Godot. Glad to see another libGDX 3D submission.
If you want to enable anti-aliasing in the libGDX GWT launcher just set the config.antialiasing to true.
This should smooth out the jaggies.
Thanks for feedback, I'm glad you liked it!
I appreciate your help but it was a deliberate stylistic choice to make the game look slightly pixelated. I used nearest filtering in FBO. However I agree that it's questionable whether this made it look better :D